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1901 - NEW ERA. CHANGE THE PAST. BE THE FUTURE

            On earth, a series of volcanic eruptions occurred. The entire planet is covered in ash. People were able to find shelter in Antarctica. From there, they will begin to return to their native places, restore their former power. But someone will stay on the southern mainland, and perhaps turn Antarctica into a prosperous country with unique diplomacy....
The devastating wars have not yet begun. Humanity has a chance to change the course of history. Players will shape the new reality themselves.
GAME FEATURES
MAP
* The game features a real world map. The player can choose the location of their settlement based on emotions: where they lived, live, or would like to live.
* The map shows the state of the world in 1901. Many of the now existing countries did not exist yet. Players have the opportunity to self-determine and create new states both by separating from Empires and merging with other states. Let’s build an alternative history.
weaponry
* • There will be 5 generations of weaponry, introduced gradually throughout the game.
* Units are represented by 6 branches of the armed forces.       
NEW PARAMETERS
* The presence of diseases and epidemics in the game. And of course, the possibility of their treatment.                                                                                           
* 4 combat experience options, including several unique and previously unused in games.
* The main game unit is a Family consisting of 3 games that have their own gameplay, but are interconnected. This adds an eXternal layer to the traditional 4X strategy genre — making this the first ever 5X strategy game.
* • Propaganda is also a weapon. Players must care for their troops to help them resist psychological and informational attacks from enemies.                                            
* A special game currency is Happiness, which is earned through a cohesive game and gives unique abilities.                                                 
* Players will be able to produce all boosters themselves.
* The exchange is a place where Players can sell resources to each other. troops, coins. 
PRIZES
* Availability of a Prize Pool from developers to reward the strongest and most active players.
* 2 times a year, epic competitions will be held between the elites of the states. Players receive honors, unique rewards, and epic combat experience. The winning countries will get a part of the Gold Fund of the losing country.
* Awards in various categories: production of resources and boosters, activity on the Stock Exchange, training at the Academy, and so on.
STOCK MARKET
* Is an active playground.
* Since most of the boosters will be created by the players themselves, they will be able to sell the surplus on the Stock Exchange.          
POLITICS
* Players choose which country they want to live in. And everyone contributes to the prosperity of their own country.
* At the same time, premium players, by filling the State's Gold Fund, give opportunities to each player in their country.
* As in reality, the player can emigrate to another country.
EVENTS
* Of course, the developers have prepared a lot of unexpected events.
* But players will also have the opportunity to create in-game events.       
GALLERY
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